
About
basalt outcrop as a static seabed geology prop. Natural smooth-shaded untextured materials. Dimensions 3.33 × 2.00 × 2.50 metres. Metres, +Y up, +Z forward, footprint-centred pivot and lowest point at y=0. Swimming studies are intended to be positioned at least 2.5 m above the seabed. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “basalt outcrop (Ocean Animals: Whales, Sharks and Fish)” asset in my project. Model: https://cdn.3dassets.dev/assets/5898/v1/model.glb Asset page: https://3dassets.dev/assets/open-ocean-and-deep-sea-life-basalt-outcrop-7982a8cd Description: basalt outcrop as a static seabed geology prop. - Dimensions (X × Y × Z): 3.333 × 2 × 2.5 metres - Triangles: 720 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5898/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
basalt outcrop (Ocean Animals: Whales, Sharks and Fish)
basalt outcrop as a static seabed geology prop.