
Loading model
About
A wellhead with its christmas tree: the conductor and casing head on a base plate, the tubing head spool, master and swab valves and two wing valves on the flow cross, with a blank identification plate. The handwheels turn. Dimensions 1.80 by 4.75 by 3.48 m (X by Y by Z). Metre units, +Y up, working or access side toward +Z, resting on y=0. Named pivoted nodes: handwheel-tree-master, handwheel-tree-swab, handwheel-tree-wing-b, handwheel-tree-wing-a. Every plate, sign face, screen and nameplate is blank: no operator, contractor, equipment maker or real platform appears anywhere in this pack. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wellhead and christmas tree (Offshore Oil Rig and Platform)” asset in my project. Model: https://cdn.3dassets.dev/assets/37027/v1/model.glb Asset page: https://3dassets.dev/assets/offshore-oil-rig-and-platform-wellhead-christmas-tree-2088a768 Description: A wellhead with its christmas tree: the conductor and casing head on a base plate, the tubing head spool, master and swab valves and two wing valves on the flow cross, with a blank identification plate. The handwheels turn. - Dimensions (X × Y × Z): 1.8 × 4.749 × 3.485 metres - Triangles: 3.1k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37027/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wellhead and christmas tree (Offshore Oil Rig and Platform)
A wellhead with its christmas tree: the conductor and casing head on a base plate, the tubing head spool, master and swab valves and two wing valves on the flow cross, with a blank identification plate. The handwheels turn.