3DAssets.dev
Loading model…

About

A 1.2 m corridor wall module 2.6 m tall and 100 mm thick: a chamfered leaf with skirtings both sides, a timber dado rail, a recessed services plate with two outlets and a head trim. Corridor grid: 1.2 m modules, 2.6 m tall, 100 mm deep, ports on the module end faces at 1.3 m. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Corridor wall module, 1.2 m (Office Lobby and Building Facilities)” asset in my project.

Model: https://cdn.3dassets.dev/assets/26165/v1/model.glb
Asset page: https://3dassets.dev/assets/office-lobby-and-facilities-corridor-wall-module-e7d49ee5
Description: A 1.2 m corridor wall module 2.6 m tall and 100 mm thick: a chamfered leaf with skirtings both sides, a timber dado rail, a recessed services plate with two outlets and a head trim.

- Dimensions (X × Y × Z): 1.201 × 2.601 × 0.129 metres
- Triangles: 480
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26165/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Corridor wall module, 1.2 m (Office Lobby and Building Facilities)

A 1.2 m corridor wall module 2.6 m tall and 100 mm thick: a chamfered leaf with skirtings both sides, a timber dado rail, a recessed services plate with two outlets and a head trim.

Download asset · 25.0 KB

More in Buildings & Architecture

Meadow Courier Post Office

Meadow Courier Post Office

A compact teal roof post office with timber framing, parcel sign and letter slot for cozy delivery games.

@3dassets600 tris · 1 ↓
Scaffold Ladder (Wipe Day Survival Island)

Scaffold Ladder (Wipe Day Survival Island)

Free 3D low poly scaffold ladder: a 2.4 m steel access ladder of two tube stiles at 0.4 m centres with seven rungs, two hook brackets and yellow stile extensions.

@3dassets272 tris
Scaffold Tower Section (Wipe Day Survival Island)

Scaffold Tower Section (Wipe Day Survival Island)

Free 3D low poly scaffold tower section: a 1.65 m square steel bay 2 m tall with three lift levels of ledgers, two diagonal braces, a four board deck and yellow toe boards.

@3dassets512 tris
Lighthouse Loot Room (Wipe Day Survival Island)Animated

Lighthouse Loot Room (Wipe Day Survival Island)

Free 3D low poly lighthouse loot room outbuilding: a 3.64 m rubble store 2.67 m tall with a corbelled parapet, a boarded shutter and a hinged timber door on the front.

@3dassets232 tris
Lighthouse Spiral Stair Segment (Wipe Day Survival Island)

Lighthouse Spiral Stair Segment (Wipe Day Survival Island)

Free 3D low poly spiral stair segment for a lighthouse interior: a quarter turn of six treads on a stone newel, each with an outer standard, under a chained handrail, rising 1.2 m in a 2.4 m circle.

@3dassets304 tris
Lighthouse Lantern Room (Wipe Day Survival Island)

Lighthouse Lantern Room (Wipe Day Survival Island)

Free 3D low poly lighthouse lantern room: a 2.9 m glazed octagonal cage on eight steel standards around a glowing 1.4 m lamp drum, under a conical rust roof and a finial, 3.2 m tall.

@3dassets488 tris
Lighthouse Gallery Rail (Wipe Day Survival Island)

Lighthouse Gallery Rail (Wipe Day Survival Island)

Free 3D low poly lighthouse gallery: a 4.2 m octagonal walkway deck on eight corbels with sixteen steel standards and two rails, 1.2 m tall overall.

@3dassets636 tris
Lighthouse Base Stage (Wipe Day Survival Island)

Lighthouse Base Stage (Wipe Day Survival Island)

Free 3D low poly lighthouse base stage: a 3.8 m octagonal rubble drum 5 m tall with a splayed plinth, corner quoins, two string courses, coursed rubble on every face, a 1.1 m doorway under a timber lintel and four lit windows.

@3dassets1.6k tris
Lighthouse Mid Stage (Wipe Day Survival Island)

Lighthouse Mid Stage (Wipe Day Survival Island)

Free 3D low poly lighthouse mid stage: a 3.24 m octagonal drum 3.6 m tall with corner quoins, coursed rubble faces, a plinth band, a capping band and four lit windows, stacking on the base stage.

@3dassets1.4k tris
Stone Roof (Wipe Day Survival Island)

Stone Roof (Wipe Day Survival Island)

Free 3D low poly stone roof panel for a survival starter hut: a 3 m square of sixteen slabs laid on five timber bearers with a verge stone on each side, 0.36 m deep.

@3dassets276 tris
Stone Block Wall (Wipe Day Survival Island)

Stone Block Wall (Wipe Day Survival Island)

Free 3D low poly stone block wall for a survival starter hut: a 3 m panel of eight staggered courses of rubble blocks under a capping course, 2.8 m tall.

@3dassets780 tris
Stone Doorway Wall (Wipe Day Survival Island)

Stone Doorway Wall (Wipe Day Survival Island)

Free 3D low poly stone doorway wall: a 3 m rubble block panel with a 1.36 m by 2.42 m opening on stone jambs under a timber lintel, 2.8 m tall.

@3dassets564 tris

Similar assets

Corridor wall module (Hotel and Resort Operations)

Corridor wall module (Hotel and Resort Operations)

A 1.2 m corridor wall module, 2.7 m tall and 120 mm thick: a papered field above a timber dado rail, deep skirting and a wall uplighter with a lit lens.

@3dassets484 tris
Tiled washroom wall module, 1 m (Office Lobby and Building Facilities)

Tiled washroom wall module, 1 m (Office Lobby and Building Facilities)

A 1 m tiled washroom wall module 2.6 m tall and 100 mm thick: a chamfered leaf with a nine-course stretcher-bond tile field, an accent border tile band, skirtings both sides and a head trim.

@3dassets2.8k tris
Corridor wall module, upholstered panels (Hotel and Resort Operations)

Corridor wall module, upholstered panels (Hotel and Resort Operations)

A 1.2 m corridor wall module with four welted upholstered panels between three timber stiles, a dado rail, deep skirting and a capping rail.

@3dassets2.0k tris
Partition wall module (Hotel and Resort Operations)

Partition wall module (Hotel and Resort Operations)

A 1 m partition wall module, 2.6 m tall and 100 mm thick, with skirting on both faces and a capping rail.

@3dassets224 tris
Corridor doorway module (Office Lobby and Building Facilities)

Corridor doorway module (Office Lobby and Building Facilities)

A 1.2 m corridor wall module with a lined 0.92 m by 2.1 m opening: timber linings, architraves both sides and a head trim, supplied without a leaf for a free opening.

@3dassets1.0k tris
Corridor door module with leaf (Office Lobby and Building Facilities)Animated

Corridor door module with leaf (Office Lobby and Building Facilities)

The same corridor doorway module fitted with a flush hinged leaf as a named node pivoted on its hinge edge, with a lever handle set, an escutcheon and two barrel hinges.

@3dassets1.5k tris
Internal store partition module (Retail Store Fixtures and Mall)

Internal store partition module (Retail Store Fixtures and Mall)

A 1.2 m internal partition module 2.6 m tall and 100 mm thick, with a chamfered skirting and head trim, for dividing a shopfloor from a stockroom.

@3dassets192 tris
Side platform module (Modern Rail and Metro Network)

Side platform module (Modern Rail and Metro Network)

A 6 m side platform module 3.5 m wide with one face, a rear boundary wall and a tactile edge strip.

@3dassets352 tris
Wall extractor fan 100 mm (Home Appliances and Utility Room)

Wall extractor fan 100 mm (Home Appliances and Utility Room)

A 200 mm square wall extractor fan: a chamfered face plate with a gravity shutter, a five blade rotor in a 100 mm duct collar, a mounting frame and a pull cord with an acorn.

@3dassets788 tris
Hotel corridor wall (Backrooms and Liminal Spaces Kit)

Hotel corridor wall (Backrooms and Liminal Spaces Kit)

Plaster corridor wall with continuous double chair rail and skirting.

@3dassets1.9k tris
Partition wall module with vision panel (Hotel and Resort Operations)

Partition wall module with vision panel (Hotel and Resort Operations)

A 1 m partition wall module with a 0.62 by 1.1 m glazed vision panel in a timber reveal above a 0.95 m sill.

@3dassets736 tris
Gatehouse Side Wall (Fortified Compound Expansion)

Gatehouse Side Wall (Fortified Compound Expansion)

Gatehouse Side Wall: 2 × 2.4 × 0.25 m nominal survival wall assembly.

@3dassets2.2k tris