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About
A 1.1 m fire point: a red back panel on two feet with a spoked hose reel on a bolted bracket that turns on its own node, a nozzle clipped beside it, two extinguishers on brackets and a break glass call point. The hose is not wound on the drum as separate geometry, because a hose is a flexible run and one rigid node transform cannot bend it. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: wheel-reel. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fire and Emergency Station (Nuclear Power Station and Control Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/36944/v1/model.glb Asset page: https://3dassets.dev/assets/nuclear-power-station-and-control-room-fire-and-emerge-c606cade Description: A 1.1 m fire point: a red back panel on two feet with a spoked hose reel on a bolted bracket that turns on its own node, a nozzle clipped beside it, two extinguishers on brackets and a break glass call point. - Dimensions (X × Y × Z): 1.11 × 1.7 × 0.67 metres - Triangles: 1.5k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36944/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fire and Emergency Station (Nuclear Power Station and Control Room)
A 1.1 m fire point: a red back panel on two feet with a spoked hose reel on a bolted bracket that turns on its own node, a nozzle clipped beside it, two extinguishers on brackets and a break glass call point.