
Loading model
About
A four channel club mixer: a raked control surface with the channel faders and a crossfader in pale caps, a bank of gain and EQ knobs, the printed channel strip and rack ears on both cheeks. The faders and knobs are geometry, not controls: nothing on the surface is rigged. Metre units, +Y up, the dance floor side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “DJ Mixer (Nightclub and DJ Booth)” asset in my project. Model: https://cdn.3dassets.dev/assets/34090/v1/model.glb Asset page: https://3dassets.dev/assets/nightclub-and-dj-booth-dj-mixer-b2b93529 Description: A four channel club mixer: a raked control surface with the channel faders and a crossfader in pale caps, a bank of gain and EQ knobs, the printed channel strip and rack ears on both cheeks. - Dimensions (X × Y × Z): 0.388 × 0.102 × 0.455 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34090/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use DJ Mixer (Nightclub and DJ Booth) with my AI development tools?
How do I get started?
Which game engines and tools can I use DJ Mixer (Nightclub and DJ Booth) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use DJ Mixer (Nightclub and DJ Booth) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
DJ Mixer (Nightclub and DJ Booth)
A four channel club mixer: a raked control surface with the channel faders and a crossfader in pale caps, a bank of gain and EQ knobs, the printed channel strip and rack ears on both cheeks.