
Loading model
About
A 900 mm cocktail station: a stainless unit with a pale worktop laid up with a shaker, a jigger, a strainer, three garnish pots of citrus and a muddler, over a tool drawer on runners. The drawer is a named node with open and close clips; everything laid on the top is fixed to it. Metre units, +Y up, the dance floor side toward +Z, resting on y=0. Named pivoted nodes: drawer. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cocktail Station (Nightclub and DJ Booth)” asset in my project. Model: https://cdn.3dassets.dev/assets/34122/v1/model.glb Asset page: https://3dassets.dev/assets/nightclub-and-dj-booth-cocktail-station-d186e438 Description: A 900 mm cocktail station: a stainless unit with a pale worktop laid up with a shaker, a jigger, a strainer, three garnish pots of citrus and a muddler, over a tool drawer on runners. - Dimensions (X × Y × Z): 0.93 × 1.26 × 0.675 metres - Triangles: 1.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34122/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cocktail Station (Nightclub and DJ Booth)
A 900 mm cocktail station: a stainless unit with a pale worktop laid up with a shaker, a jigger, a strainer, three garnish pots of citrus and a muddler, over a tool drawer on runners.