
About
Mourning shade statue 0.96 m across and 2.24 m tall in ash stone: a hooded draped figure with clasped hands and a hollow obsidian face lit by a single soul light. Dimensions 0.96 x 2.24 x 0.92 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Mythic stylized palette of pale marble, gold and underworld darks, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mourning Shade (Greek Mythology: Underworld and Olympus)” asset in my project. Model: https://cdn.3dassets.dev/assets/21371/v1/model.glb Asset page: https://3dassets.dev/assets/mythic-underworld-and-olympus-mourning-shade-4413b7df Description: Hooded shade carved in ash stone, its face a hollow void. - Dimensions (X × Y × Z): 0.96 × 2.24 × 0.92 metres - Triangles: 622 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21371/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mourning Shade (Greek Mythology: Underworld and Olympus)
Hooded shade carved in ash stone, its face a hollow void.