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About
The same 1.2 m treated wall module with the absorber wrapped in amber fabric, so a run of walls can be banded in colour instead of reading as a grey box. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Acoustic Wall Panel Module, Amber (Music Recording Studio and Instruments)” asset in my project. Model: https://cdn.3dassets.dev/assets/33816/v1/model.glb Asset page: https://3dassets.dev/assets/music-recording-studio-and-instruments-acoustic-wall-p-cfebcc11 Description: The same 1.2 m treated wall module with the absorber wrapped in amber fabric, so a run of walls can be banded in colour instead of reading as a grey box. - Dimensions (X × Y × Z): 1.2 × 2.4 × 0.086 metres - Triangles: 448 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33816/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Acoustic Wall Panel Module, Amber (Music Recording Studio and Instruments)
The same 1.2 m treated wall module with the absorber wrapped in amber fabric, so a run of walls can be banded in colour instead of reading as a grey box.