
About
The bag loads are hauled in: a stiff cylindrical body with a reinforced base band, a drawn closure flap, four webbing patches carrying a suspension to a single karabiner, and stowable shoulder straps on the back.
Bounding size 0.43 x 1.18 x 0.46 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Haul bag (Mountaineering and Summit Expedition)” asset in my project. Model: https://cdn.3dassets.dev/assets/18808/v1/model.glb Asset page: https://3dassets.dev/assets/mountaineering-and-summit-expedition-haul-bag-ff9e5d3b Description: Reinforced cylindrical haul bag with a closure flap, four-point haul suspension and shoulder straps. - Dimensions (X × Y × Z): 0.434 × 1.184 × 0.462 metres - Triangles: 924 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18808/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Haul bag (Mountaineering and Summit Expedition)
Reinforced cylindrical haul bag with a closure flap, four-point haul suspension and shoulder straps.