
About
The boots the whole expedition depends on: a rigid sole and rand, a lofted inner boot upper, a high integral gaiter cuff with a front zip, four lace hooks a side and toe and heel welts sized for crampon bails.
Bounding size 0.33 x 0.49 x 0.36 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “High-altitude double boots (Mountaineering and Summit Expedition)” asset in my project. Model: https://cdn.3dassets.dev/assets/18821/v1/model.glb Asset page: https://3dassets.dev/assets/mountaineering-and-summit-expedition-double-boots-1795f6d9 Description: Pair of double boots with integral gaiters, front zips, lace hooks and welts for crampon bails. - Dimensions (X × Y × Z): 0.33 × 0.489 × 0.363 metres - Triangles: 904 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18821/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
High-altitude double boots (Mountaineering and Summit Expedition)
Pair of double boots with integral gaiters, front zips, lace hooks and welts for crampon bails.