
About
Trials competition bike. Bounds 0.760 x 1.050 x 2.084 metres (X/Y/Z). +Y up, nose +Z, wheel axles X. Wheels, handlebar and side stand have named pivots when present. Clips: wheel-roll, steer, side-stand-up. Rigid node transforms, no skinning. No collision or navigation data. Ground origin at y=0. Blank signage has no manufacturer or sponsor branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Trials competition bike (Motorcycle Racing and Street Bikes)” asset in my project. Model: https://cdn.3dassets.dev/assets/15417/v1/model.glb Asset page: https://3dassets.dev/assets/motorcycle-racing-and-street-bikes-trials-bike-5643520e Description: Trials competition bike with original generic construction in a coordinated steel-blue paddock palette. - Dimensions (X × Y × Z): 0.76 × 1.05 × 2.084 metres - Triangles: 6.3k - Animations: wheel-roll, steer, side-stand-up - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15417/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Trials competition bike (Motorcycle Racing and Street Bikes)
Trials competition bike with original generic construction in a coordinated steel-blue paddock palette.