
About
A bolt action sniper rifle in a machined alloy chassis: a long free floating slotted tube out to the muzzle, an adjustable skeleton butt with a cheek riser and a monopod, and a bipod clamped at the front of the handguard. Dimensions 0.093 x 0.325 x 1.220 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, muzzle and point toward +Z. Named pivots: magazine at (-0.0146, 0.2152, -0.2238); bolt at (-0.0146, 0.2792, -0.1498); leg-l at (-0.0266, 0.22, 0.3858); leg-r at (-0.0026, 0.22, 0.3858). Connectors: optic optic-rail at (-0.0146, 0.3051, -0.0369) facing +Y; muzzle muzzle at (-0.0146, 0.263, 0.6101) facing +Z; magazine magazine at (-0.0146, 0.2152, -0.2238) facing -Y; underbarrel underbarrel at (-0.0146, 0.2263, 0.1802) facing -Y. The trigger linkage, the gas system, the extractor, the feed pawls and any belt run are modelled as solids and left static: a rigid node transform cannot drive a linkage honestly, and faking one costs a consumer more than it gives. Rigid node-transform clips magazine-open, magazine-close, bolt-open, bolt-close, bipod-open, bipod-close drive named nodes on their own pivots. No skinning and no skeleton. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Chassis Bolt Sniper (Mega Weapon Pack)” asset in my project. Model: https://cdn.3dassets.dev/assets/32989/v1/model.glb Asset page: https://3dassets.dev/assets/mega-weapon-pack-bolt-sniper-chassis-eaedb924 Description: A bolt action sniper rifle in a machined alloy chassis: a long free floating slotted tube out to the muzzle, an adjustable skeleton butt with a cheek riser and a monopod, and a bipod clamped at the front of the handguard. Premium modern game asset for shooter and survival project - Dimensions (X × Y × Z): 0.093 × 0.325 × 1.22 metres - Triangles: 68.2k - Animations: magazine-open, magazine-close, bolt-open, bolt-close, bipod-open, bipod-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32989/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Chassis Bolt Sniper (Mega Weapon Pack) with my AI development tools?
How do I get started?
Which game engines and tools can I use Chassis Bolt Sniper (Mega Weapon Pack) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Chassis Bolt Sniper (Mega Weapon Pack) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Chassis Bolt Sniper (Mega Weapon Pack)
A bolt action sniper rifle in a machined alloy chassis: a long free floating slotted tube out to the muzzle, an adjustable skeleton butt with a cheek riser and a monopod, and a bipod clamped at the front of the handguard. Premium modern game asset for shooter and survival project