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About
A braced oak frame 2.8 m high on sled feet carrying a blank three tailed gonfalon 1.3 m across. The field is plain and no arms are shown; the frame stands on its own feet, so it needs no wall. Dimensions 1.94 × 2.92 × 1.10 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw with tournament grass, earth and canvas, flat shaded with no textures so the file loads in every engine. Static geometry; no rig, animation, collision or navigation data. The gonfalon is static geometry: fabric is not reachable with one rigid node transform.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Gonfalon Frame (Medieval Tournament and Jousting Ground)” asset in my project. Model: https://cdn.3dassets.dev/assets/37209/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-tournament-and-jousting-ground-gonfalon-frame-bd568b09 Description: Freestanding braced frame hanging a blank three tailed gonfalon, for marking an entrance to the lists. - Dimensions (X × Y × Z): 1.94 × 2.92 × 1.1 metres - Triangles: 132 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37209/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Gonfalon Frame (Medieval Tournament and Jousting Ground)
Freestanding braced frame hanging a blank three tailed gonfalon, for marking an entrance to the lists.