
About
Long timber saw shed with exposed saw frame and log feed table. Functional upgrade adds a second service wing, loading platform and tall blue marker; base role geometry remains identifiable. Dimensions 9.10 × 6.00 × 8.20 m. Metre-scale source, grounded origin, static architecture. Interiors have no furnished gameplay spaces.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sawmill Upgraded (Medieval RTS Faction Buildings)” asset in my project. Model: https://cdn.3dassets.dev/assets/24987/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-rts-faction-buildings-sawmill-upgraded-9c201d9a Description: Expanded long timber saw shed with exposed saw frame and log feed table. - Dimensions (X × Y × Z): 9.1 × 6 × 8.2 metres - Triangles: 412 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24987/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sawmill Upgraded (Medieval RTS Faction Buildings)
Expanded long timber saw shed with exposed saw frame and log feed table.