
About
Stone town bank with a columned porch, a hipped slate roof, a hanging coin sign and a round banded vault door set into the strongroom flank. Dimensions 8.14 x 6.42 x 7.23 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-0.58, 0.5, 3.02); vault at (-3.68, 0.62, 0.45); sign at (2.6, 3.5, 3.47). The vault leaf and the front door are separate systems, so they carry their own clip pair each. Rigid node-transform clips door-open, door-close, vault-open, vault-close, sign-sway drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Town Bank (Medieval MMO Starter Realm)” asset in my project. Model: https://cdn.3dassets.dev/assets/28750/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-mmo-starter-realm-town-bank-7b8bb313 Description: Stone town bank with a columned porch, a hipped slate roof, a hanging coin sign and a round banded vault door set into the strongroom flank. Low poly medieval fantasy MMO and RPG game asset. - Dimensions (X × Y × Z): 8.14 × 6.42 × 7.23 metres - Triangles: 2.5k - Animations: door-open, door-close, vault-open, vault-close, sign-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28750/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Town Bank (Medieval MMO Starter Realm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Town Bank (Medieval MMO Starter Realm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Town Bank (Medieval MMO Starter Realm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Town Bank (Medieval MMO Starter Realm)
Stone town bank with a columned porch, a hipped slate roof, a hanging coin sign and a round banded vault door set into the strongroom flank. Low poly medieval fantasy MMO and RPG game asset.