
About
Hoarding gallery with returning corner platform. Dimensions 4.40 × 3.06 × 3.20 m (X × Y × Z). Ground-centred origin; metre units, +Y up, +Z front. Kingdom limestone/timber palette. Static geometry; no animation, collision or navigation data. Functional/dimensional variant of hoarding-gallery.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hoarding Gallery Corner (Medieval Castle Construction)” asset in my project. Model: https://cdn.3dassets.dev/assets/23456/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-castle-construction-hoarding-gallery-corner-98800f5e Description: Hoarding gallery with returning corner platform. - Dimensions (X × Y × Z): 4.4 × 3.062 × 3.201 metres - Triangles: 116 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23456/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hoarding Gallery Corner (Medieval Castle Construction)
Hoarding gallery with returning corner platform.