
About
Shrine alcove 1.6 m wide set into a dojo wall bay, with a raised timber floor, a gilded offering bowl and two candles. Dimensions 3.00 x 3.20 x 0.69 m (X x Y x Z). Modular wall bay: origin centred on the module at floor level, 3.0 m between joins; metre units, +Y up, +Z forward. Dojo low-poly palette of tatami, timber, canvas and painted steel, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shrine Alcove (Martial Arts Dojo and Fight Stages)” asset in my project. Model: https://cdn.3dassets.dev/assets/18063/v1/model.glb Asset page: https://3dassets.dev/assets/martial-arts-dojo-and-fight-stages-shrine-alcove-d179d34a Description: Recessed shrine alcove with an offering bowl and two candles. - Dimensions (X × Y × Z): 3 × 3.2 × 0.69 metres - Triangles: 332 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18063/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shrine Alcove (Martial Arts Dojo and Fight Stages)
Recessed shrine alcove with an offering bowl and two candles.