
About
Boxing ring 7.1 m square: a 0.55 m raised platform under canvas, four steel corner posts and three rope runs with padded corner covers. Dimensions 7.10 x 2.30 x 7.10 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Dojo low-poly palette of tatami, timber, canvas and painted steel, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boxing Ring (Martial Arts Dojo and Fight Stages)” asset in my project. Model: https://cdn.3dassets.dev/assets/18032/v1/model.glb Asset page: https://3dassets.dev/assets/martial-arts-dojo-and-fight-stages-boxing-ring-448b582b Description: Raised boxing ring with canvas, four posts and three rope runs. - Dimensions (X × Y × Z): 7.1 × 2.3 × 7.1 metres - Triangles: 504 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18032/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boxing Ring (Martial Arts Dojo and Fight Stages)
Raised boxing ring with canvas, four posts and three rope runs.