
About
Cut-off saw on an enamelled stand: a cast table with a quick action vice and a bar stop, a charcoal blade guard, a motor head with a pull handle and a wheel that spins. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.21 by 1.49 by 0.84 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: blade-spin. No skinning. The pull handle, the vice screw and the motor cable are solid; only the wheel spins.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Abrasive cut-off saw (Machine Shop and Factory Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/27735/v1/model.glb Asset page: https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-20140842 Description: Cut-off saw on an enamelled stand: a cast table with a quick action vice and a bar stop, a charcoal blade guard, a motor head with a pull handle and a wheel that spins. - Dimensions (X × Y × Z): 1.21 × 1.49 × 0.838 metres - Triangles: 8.0k - Animations: blade-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27735/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Abrasive cut-off saw (Machine Shop and Factory Hall)
Cut-off saw on an enamelled stand: a cast table with a quick action vice and a bar stop, a charcoal blade guard, a motor head with a pull handle and a wheel that spins.