3DAssets.dev
Loading model…

About

A 9.4 m wide arched vehicle bay on a graded slab: a ribbed hard shell with a 5.2 m roll-up door on a named node, exterior workbench, gas bottle rack and two floodlights, and a hab-port spur on the port flank. Bounding size 10.20 x 4.79 x 8.75 m (X x Y x Z). Metre units, +Y up, +Z forward, resting on the ground at y=0. Movable parts are separate named nodes with local pivots: door-roll. Assembly ports: port-port (hab-port). Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Pressurised workshop and vehicle bay (Lunar Surface Colony and Rovers)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18110/v1/model.glb
Asset page: https://3dassets.dev/assets/lunar-surface-colony-and-rovers-workshop-module-7729780d
Description: A 9.4 m wide arched vehicle bay on a graded slab: a ribbed hard shell with a 5.2 m roll-up door on a named node, exterior workbench, gas bottle rack and two floodlights, and a hab-port spur on the port flank.

- Dimensions (X × Y × Z): 10.2 × 4.794 × 8.75 metres
- Triangles: 2.1k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18110/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Pressurised workshop and vehicle bay (Lunar Surface Colony and Rovers)

A 9.4 m wide arched vehicle bay on a graded slab: a ribbed hard shell with a 5.2 m roll-up door on a named node, exterior workbench, gas bottle rack and two floodlights, and a hab-port spur on the port flank.

Download asset · 101.8 KB

More in Buildings & Architecture

Meadow Courier Post Office

Meadow Courier Post Office

A compact teal roof post office with timber framing, parcel sign and letter slot for cozy delivery games.

@3dassets600 tris · 1 ↓
Palisade Repair Brace (Fortified Compound Expansion)

Palisade Repair Brace (Fortified Compound Expansion)

Palisade Repair Brace: 2 × 1 × 0.16 m nominal survival truss assembly.

@3dassets72 tris
Signal Flag Mast (Fortified Compound Expansion)

Signal Flag Mast (Fortified Compound Expansion)

Signal Flag Mast: 0.25 × 3 × 0.25 m nominal survival post assembly.

@3dassets96 tris
Gate Latch Post (Fortified Compound Expansion)

Gate Latch Post (Fortified Compound Expansion)

Gate Latch Post: 0.25 × 1.2 × 0.25 m nominal survival post assembly.

@3dassets172 tris
Courtyard Sentry Shelter (Fortified Compound Expansion)

Courtyard Sentry Shelter (Fortified Compound Expansion)

Courtyard Sentry Shelter: 2 × 2.8 × 2 m nominal survival shelter assembly.

@3dassets1.8k tris
Perimeter Stair (Fortified Compound Expansion)

Perimeter Stair (Fortified Compound Expansion)

Perimeter Stair: 1 × 2.4 × 3 m nominal survival stairs assembly.

@3dassets240 tris
Perimeter Turn Platform (Fortified Compound Expansion)

Perimeter Turn Platform (Fortified Compound Expansion)

Perimeter Turn Platform: 2 × 0.2 × 2 m nominal survival platform assembly.

@3dassets740 tris
Perimeter Catwalk (Fortified Compound Expansion)

Perimeter Catwalk (Fortified Compound Expansion)

Perimeter Catwalk: 2 × 0.2 × 1 m nominal survival platform assembly.

@3dassets564 tris
Checkpoint Roof (Fortified Compound Expansion)

Checkpoint Roof (Fortified Compound Expansion)

Checkpoint Roof: 4 × 1 × 2 m nominal survival roof assembly.

@3dassets252 tris
Inspection Step (Fortified Compound Expansion)

Inspection Step (Fortified Compound Expansion)

Inspection Step: 1 × 0.6 × 1 m nominal survival stairs assembly.

@3dassets132 tris
Gatehouse Roof Walk (Fortified Compound Expansion)

Gatehouse Roof Walk (Fortified Compound Expansion)

Gatehouse Roof Walk: 4 × 0.3 × 2 m nominal survival platform assembly.

@3dassets3.1k tris
Gatehouse Rear Door (Fortified Compound Expansion)

Gatehouse Rear Door (Fortified Compound Expansion)

Gatehouse Rear Door: 2 × 2.4 × 0.25 m nominal survival wall assembly.

@3dassets1.6k tris

Similar assets

Hangar bay shell section (UFO Crash Site and Recovery Facility)

Hangar bay shell section (UFO Crash Site and Recovery Facility)

A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch.

@3dassets1.5k tris
Bay floor slab (UFO Crash Site and Recovery Facility)

Bay floor slab (UFO Crash Site and Recovery Facility)

An 18 by 6 m bay floor on the hangar pitch: a 0.15 m concrete slab with expansion joints, painted lane edges and bay markings, kerbs down both sides, a centre drainage channel with grating and eight recessed tie-down sockets. Lay a run of these for an open bay.

@3dassets1.2k tris
Rib Vault Tile Nave (Vampire Crypt and Gothic Cathedral)

Rib Vault Tile Nave (Vampire Crypt and Gothic Cathedral)

Rib vault tile for the 8 m wide nave: 4 m bay length (X) by 8 m span (Z), rising 3 m, pointed wall arches and elliptical transverse arch.

@3dassets1.8k tris
Pressurised connecting tunnel, straight bay (Lunar Surface Colony and Rovers)

Pressurised connecting tunnel, straight bay (Lunar Surface Colony and Rovers)

A 6 m straight surface tunnel bay on two ground trestles: a bellows-ribbed pressure sleeve on the 2.4 m port axis with hab-ports at both ends and handrails down both flanks.

@3dassets3.6k tris
Room Wide Arch (Lootable Apartment Interiors)

Room Wide Arch (Lootable Apartment Interiors)

Room Wide Arch: 2 × 2.4 × 0.15 m nominal survival wall assembly.

@3dassets660 tris
Service Bay Wide Entry (Roadside Survival Stops)

Service Bay Wide Entry (Roadside Survival Stops)

Service Bay Wide Entry: 4 × 3 × 0.25 m nominal survival wall assembly.

@3dassets2.4k tris
Truss bay segment (Orbital Station and Docking Bays)

Truss bay segment (Orbital Station and Docking Bays)

A 4 m aluminium truss bay on a 2.4 m square section: four longerons, ribbed bulkhead frames, cross bracing, corner end fittings, a utility box, an EVA rail and a grapple fixture.

@3dassets1.9k tris
Kennel bank, small, six bay (Clinic and Veterinary Practice)Animated

Kennel bank, small, six bay (Clinic and Veterinary Practice)

A 1.35 m stainless kennel bank of six small bays in two tiers: a chamfered shell on a coved recessed plinth, sloped floor trays with drain lips, bay dividers and one named bar grille door per bay on knuckle hinges with a cam latch and a blank name card.

@3dassets5.6k tris
Steel arch set drift section (Underground Mine and Shaft Works)

Steel arch set drift section (Underground Mine and Shaft Works)

A 4 m drift section supported by four rolled steel arch ribs on foot plates with steel lagging channels spanning between the ribs and two tie rods.

@3dassets1.3k tris
Engineering bay shell (Spaceship Interior Deck Kit)

Engineering bay shell (Spaceship Interior Deck Kit)

An 8 m square bay, 4.6 m clear, with conduit runs around the walls at height and a doorway on +Z.

@3dassets804 tris
Cargo bay shell with hangar doors (Spaceship Interior Deck Kit)Animated

Cargo bay shell with hangar doors (Spaceship Interior Deck Kit)

A 12 by 8 m cargo bay, 5 m clear, with a 4 m sliding hangar door pair on -Z, a personnel doorway on +Z and hazard striping on the floor.

@3dassets860 tris
Land vehicle showcase (Air, Land and Sea Vehicles)

Land vehicle showcase (Air, Land and Sea Vehicles)

Composed example for Air, Land and Sea Vehicles.

@3dassets28.1k tris