
Loading model
About
A stout pell post on a stone foot with a padded crossbar through it at chest height. The bar is a named node on the post axis and spins; the post and foot are static. Overall 1.200 x 2.070 x 0.685 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Rigid node-transform clips: spin. No skinning. No skinning. Legs, feet and scabbards hold their modelled stance and never move: a rigid hip swing with no knee phase would hop rather than march.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pell Training Post (Legendary Warriors Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39217/v1/model.glb Asset page: https://3dassets.dev/assets/legendary-warriors-kit-pell-training-post-fa6e13c9 Description: Stout post with a spinning padded crossbar for guard drill. - Dimensions (X × Y × Z): 1.2 × 2.07 × 0.685 metres - Triangles: 224 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39217/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Pell Training Post (Legendary Warriors Kit)
Stout post with a spinning padded crossbar for guard drill.