
About
Low poly four tine garden fork with a shouldered head and a D grip on a timber shaft. Measures 0.20 by 1.07 by 0.06 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at y=0. Hand tool modelled upright with the head on the ground, so it stands in a rack or leans on a shed wall. Static geometry: no rig, skeleton, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Garden fork (Lawn Mowing Simulator Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/27375/v1/model.glb Asset page: https://3dassets.dev/assets/lawn-mowing-simulator-kit-garden-fork-3c0ef054 Description: Low poly four tine garden fork with a shouldered head and a D grip on a timber shaft. - Dimensions (X × Y × Z): 0.2 × 1.07 × 0.06 metres - Triangles: 136 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27375/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Garden fork (Lawn Mowing Simulator Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Garden fork (Lawn Mowing Simulator Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Garden fork (Lawn Mowing Simulator Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Garden fork (Lawn Mowing Simulator Kit)
Low poly four tine garden fork with a shouldered head and a D grip on a timber shaft.