
Loading model
About
The raised clay hearth of a hanok kitchen with two iron cauldrons sunk into it, a lifting wooden lid on the larger one and two stoke holes below. Overall 2.50 by 1.19 by 1.37 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Block 2.5 m by 1.3 m, hearth top at 0.96 m, the stoke holes facing +Z. Fire and smoke are not modelled. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kitchen Hearth Block (Korean Hanok Village and Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/38058/v1/model.glb Asset page: https://3dassets.dev/assets/korean-hanok-village-and-street-kitchen-hearth-block-9012cad3 Description: The raised clay hearth of a hanok kitchen with two iron cauldrons sunk into it, a lifting wooden lid on the larger one and two stoke holes below. - Dimensions (X × Y × Z): 2.5 × 1.185 × 1.37 metres - Triangles: 1.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38058/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Kitchen Hearth Block (Korean Hanok Village and Street)
The raised clay hearth of a hanok kitchen with two iron cauldrons sunk into it, a lifting wooden lid on the larger one and two stoke holes below.