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About
The public way in: brick piers on the wall grid carrying a turned stone arch of eleven voussoirs, a blank name panel and a cornice above, and a pair of cast iron gates of vertical bars with spear heads hung on the imposts. Dimensions 4.16 by 5.20 by 0.46 m (X by Y by Z). Metre units, +Y up, customer or aisle side toward +Z, resting on y=0. Named pivoted nodes: gate-left, gate-right. Connectors: wall-left, wall-right (type hall-wall). The module is 5.2 m tall and couples to the 4 m wall modules on the same pier ports, so the arch stands proud of the parapet as a real market entrance does. Every fascia, sign, board and label is blank: no market, shop, brand or trader name appears anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Entrance arch module with gates (Indoor Market Hall and Traders)” asset in my project. Model: https://cdn.3dassets.dev/assets/34841/v1/model.glb Asset page: https://3dassets.dev/assets/indoor-market-hall-and-traders-entrance-arch-module-6d78b50f Description: The public way in: brick piers on the wall grid carrying a turned stone arch of eleven voussoirs, a blank name panel and a cornice above, and a pair of cast iron gates of vertical bars with spear heads hung on the imposts. - Dimensions (X × Y × Z): 4.16 × 5.2 × 0.46 metres - Triangles: 3.9k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34841/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Entrance arch module with gates (Indoor Market Hall and Traders)
The public way in: brick piers on the wall grid carrying a turned stone arch of eleven voussoirs, a blank name panel and a cornice above, and a pair of cast iron gates of vertical bars with spear heads hung on the imposts.