3DAssets.dev

Loading model

About

The public way in: brick piers on the wall grid carrying a turned stone arch of eleven voussoirs, a blank name panel and a cornice above, and a pair of cast iron gates of vertical bars with spear heads hung on the imposts. Dimensions 4.16 by 5.20 by 0.46 m (X by Y by Z). Metre units, +Y up, customer or aisle side toward +Z, resting on y=0. Named pivoted nodes: gate-left, gate-right. Connectors: wall-left, wall-right (type hall-wall). The module is 5.2 m tall and couples to the 4 m wall modules on the same pier ports, so the arch stands proud of the parapet as a real market entrance does. Every fascia, sign, board and label is blank: no market, shop, brand or trader name appears anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Entrance arch module with gates (Indoor Market Hall and Traders)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34841/v1/model.glb
Asset page: https://3dassets.dev/assets/indoor-market-hall-and-traders-entrance-arch-module-6d78b50f
Description: The public way in: brick piers on the wall grid carrying a turned stone arch of eleven voussoirs, a blank name panel and a cornice above, and a pair of cast iron gates of vertical bars with spear heads hung on the imposts.

- Dimensions (X × Y × Z): 4.16 × 5.2 × 0.46 metres
- Triangles: 3.9k
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34841/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Entrance arch module with gates (Indoor Market Hall and Traders)

The public way in: brick piers on the wall grid carrying a turned stone arch of eleven voussoirs, a blank name panel and a cornice above, and a pair of cast iron gates of vertical bars with spear heads hung on the imposts.

Download asset · 153.3 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Pier entrance arch with sign panel (Amusement Arcade and Seaside Pier)

Pier entrance arch with sign panel (Amusement Arcade and Seaside Pier)

The way on to the pier: two boarded and painted piers on iron plinths carrying a turned arch of thirteen voussoirs, a blank double sided name panel over it between two moulded bands, and lamp globes on the crown.

@3dassets2.1k tris · 10 ↓
Baths Wall Module with Doorway (Public Swimming Baths and Poolside)

Baths Wall Module with Doorway (Public Swimming Baths and Poolside)

The same 2 m wall module with a 1.2 m by 2.2 m doorway through it, framed in white jambs and a head, which is how a swimmer passes from the changing village onto the poolside. It carries the same wall ports, so it drops into a run of solid modules. The opening has no door leaf.

@3dassets456 tris · 8 ↓
Acoustic Wall Panel Module (Music Recording Studio and Instruments)

Acoustic Wall Panel Module (Music Recording Studio and Instruments)

A 1.2 m wall module 2.4 m tall: a stud wall with a skirting and a framed 50 mm acoustic absorber in grey fabric on its face, with wall-left and wall-right ports at half height so modules run into each other, into a window module or into a corner bass trap.

@3dassets448 tris · 12 ↓
Puzzle Room Wall Module (Escape Room and Puzzle Venue)

Puzzle Room Wall Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m puzzle room wall module, 120 mm thick, painted plaster over a stud core and dressed on both faces with a walnut skirting and picture rail. Its wall-left and wall-right ports butt module to module, so a themed room of any size closes on the same grid.

@3dassets416 tris · 12 ↓
Chapel Chancel Arch Module (Wedding and Chapel Kit)

Chapel Chancel Arch Module (Wedding and Chapel Kit)

A 2 m chapel screen module: two stone piers on slate bases carrying a pointed arch over a 1.4 m opening, with a moulded arch ring on both faces, impost blocks at the springing and a cornice. It shares the wall ports, so a chancel screen of any width is a run of arches.

@3dassets1.2k tris · 16 ↓
Baths Wall Module (Public Swimming Baths and Poolside)

Baths Wall Module (Public Swimming Baths and Poolside)

A 2 m painted blockwork wall module 3.6 m tall for a swimming baths hall: a tiled dado on the wet face with a blue band over it, a glazed clerestory strip high up and a dark capping rail. Modules butt end to end on the 2 m grid.

@3dassets304 tris · 10 ↓
Park Gate with Brick Piers (City Park and Playground)Animated

Park Gate with Brick Piers (City Park and Playground)

A 3.1 m park entrance: two banded piers with capped pyramid tops and a pair of spear top iron leaves hung on their inner faces. Each leaf is its own node on its own pier, so the pair opens outward together.

@3dassets716 tris · 13 ↓
Brick hall wall module (Indoor Market Hall and Traders)

Brick hall wall module (Indoor Market Hall and Traders)

The 4 m by 4 m bay of the hall shell: red stock brick faced on both sides with a stone plinth, a string course and a moulded cornice, and a brick pilaster on each pier so a run reads as a structural bay rather than a flat panel.

@3dassets2.4k tris · 12 ↓
Foyer Wall Panel Module (Cinema Multiplex and Foyer)

Foyer Wall Panel Module (Cinema Multiplex and Foyer)

A 2 m by 3.4 m foyer wall module: a slate panel with a timber dado under a gold band, three tall red bays above it, a timber cornice and a dark skirting. It carries the same wall-run ports as the auditorium panels, so one run can turn from the foyer into a screen.

@3dassets512 tris · 13 ↓
Sports Hall Wall Module with Window Strip (Community Sports Hall and Changing Rooms)

Sports Hall Wall Module with Window Strip (Community Sports Hall and Changing Rooms)

A 2 m by 4.6 m painted blockwork sports hall wall module with a glazed high level window strip at 2.5 m, an aluminium cill and a blue dado band along the playing side. Modules butt on the 2 m module, so a hall wall of any length is a run of them.

@3dassets904 tris · 15 ↓
Village Hall Wall Module (Village Hall and Community Events)

Village Hall Wall Module (Village Hall and Community Events)

A 2 m by 3.2 m village hall wall module: cream painted plaster over a stained dado rail, a white skirting and a high window with a glazing bar and a moulded cill at 2 m. Modules butt on the 2 m module, so a hall wall of any length is a run of them.

@3dassets824 tris · 14 ↓
Venue Corridor Wall Module (Escape Room and Puzzle Venue)

Venue Corridor Wall Module (Escape Room and Puzzle Venue)

A 1.2 by 2.6 m corridor wall module on the same grid as the puzzle room walls: painted over a teal dado band with a brass capping rail and a blank brass module plate, dressed on both faces. Runs the circulation and the front of house between the themed rooms.

@3dassets672 tris · 9 ↓