
About
Pocketed birch hangboard with three real bores, lower incut edge and rear mounting brackets. Original indoor climbing gym scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without climbing physics, route grading or safety certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Finger Training Hangboard (Indoor Climbing and Bouldering Gym)” asset in my project. Model: https://cdn.3dassets.dev/assets/31548/v1/model.glb Asset page: https://3dassets.dev/assets/indoor-climbing-and-bouldering-gym-indoor-climbing-and-0ed16d6e Description: Pocketed birch hangboard with three real bores, lower incut edge and rear mounting brackets. - Dimensions (X × Y × Z): 1 × 0.402 × 0.197 metres - Triangles: 2.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31548/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Finger Training Hangboard (Indoor Climbing and Bouldering Gym)
Pocketed birch hangboard with three real bores, lower incut edge and rear mounting brackets.