{"data":{"id":"31548","slug":"indoor-climbing-and-bouldering-gym-indoor-climbing-and-0ed16d6e","title":"Finger Training Hangboard (Indoor Climbing and Bouldering Gym)","summary":"Pocketed birch hangboard with three real bores, lower incut edge and rear mounting brackets.","description":"Pocketed birch hangboard with three real bores, lower incut edge and rear mounting brackets. Original indoor climbing gym scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without climbing physics, route grading or safety certification.","status":"published","url":"https://3dassets.dev/assets/indoor-climbing-and-bouldering-gym-indoor-climbing-and-0ed16d6e","cdnUrl":"https://cdn.3dassets.dev/assets/31548/v1/model.glb","downloadUrl":"https://3dassets.dev/download/indoor-climbing-and-bouldering-gym-indoor-climbing-and-0ed16d6e","thumbnailUrl":"https://cdn.3dassets.dev/assets/31548/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/31548/v1/poster.webp","blurhash":"UBF=?f%M00xuXT~pt59Z00E2_2Ris+4:IVxs","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":127940,"triangles":2840,"vertices":6790,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.5,-0.000009194844576787542,-0.042517624578920776],"max":[0.5,0.40196750424333616,0.15496934694102288]},"sizeMeters":[1,0.402,0.197],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:47:56.577Z","updatedAt":"2026-09-08T10:47:56.700Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/31548/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FingerTrainingHangboardIndoorClimbingAndBoulderingGym(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31548/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/31548/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/31548/v1/model.glb\" alt=\"Finger Training Hangboard (Indoor Climbing and Bouldering Gym)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31548/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/31548/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}