
About
A 1.1 m guest wardrobe with two shaker doors as named nodes pivoted on their hinge edges, bar pulls, an internal hanging rail, a top shelf and a lower shelf. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: door-left, door-right. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wardrobe with named doors (Hotel and Resort Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/13741/v1/model.glb Asset page: https://3dassets.dev/assets/hotel-and-resort-operations-wardrobe-with-doors-b9049ffd Description: A 1.1 m guest wardrobe with two shaker doors as named nodes pivoted on their hinge edges, bar pulls, an internal hanging rail, a top shelf and a lower shelf. - Dimensions (X × Y × Z): 1.124 × 2.18 × 0.662 metres - Triangles: 1.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/13741/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Wardrobe with named doors (Hotel and Resort Operations)
A 1.1 m guest wardrobe with two shaker doors as named nodes pivoted on their hinge edges, bar pulls, an internal hanging rail, a top shelf and a lower shelf.