
About
Gently bent broomstick with 26 curved twig bristles and three tight brass-coloured binding coils. Original static storybook model. Metres, +Y up, +Z forward; grounded origin. Embedded 256px palette textures where used. No rig or animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bound twig broom (Hollowwick Halloween)” asset in my project. Model: https://cdn.3dassets.dev/assets/21614/v1/model.glb Asset page: https://3dassets.dev/assets/hollowwick-halloween-bound-twig-broom-33366676 Description: Gently bent broomstick with 26 curved twig bristles and three tight brass-coloured binding coils. - Dimensions (X × Y × Z): 0.182 × 1.567 × 0.202 metres - Triangles: 4.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21614/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Bound twig broom (Hollowwick Halloween) with my AI development tools?
How do I get started?
Which game engines and tools can I use Bound twig broom (Hollowwick Halloween) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Bound twig broom (Hollowwick Halloween) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bound twig broom (Hollowwick Halloween)
Gently bent broomstick with 26 curved twig bristles and three tight brass-coloured binding coils.