
Loading model
About
Free 3D model of a bound birch yard broom for a historical canal town street kit: twig head on an iron hoop with a long tapered handle. Dimensions 0.74 by 1.78 by 0.31 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Broom 1.75 m long, leaning as if propped against a wall, with its head on the ground at the origin. Static model. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Yard Broom (Canal Town and Windmill)” asset in my project. Model: https://cdn.3dassets.dev/assets/36691/v1/model.glb Asset page: https://3dassets.dev/assets/canal-town-and-windmill-yard-broom-4b22ca03 Description: Free 3D model of a bound birch yard broom for a historical canal town street kit: twig head on an iron hoop with a long tapered handle. - Dimensions (X × Y × Z): 0.739 × 1.784 × 0.308 metres - Triangles: 2.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36691/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Yard Broom (Canal Town and Windmill) with my AI development tools?
How do I get started?
Which game engines and tools can I use Yard Broom (Canal Town and Windmill) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Yard Broom (Canal Town and Windmill) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Yard Broom (Canal Town and Windmill)
Free 3D model of a bound birch yard broom for a historical canal town street kit: twig head on an iron hoop with a long tapered handle.