
Loading model
About
A closed static sack with modeled folds around the gathered top and a blank label patch.
Measured bounds: 0.54 × 0.87 × 0.45 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Harvest Hearth kit. CC0 original procedural geometry.
Part of Harvest Hearth.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Harvest Hearth Tied Grain Sack” asset in my project. Model: https://cdn.3dassets.dev/assets/73/v1/model.glb Asset page: https://3dassets.dev/assets/harvest-hearth-tied-grain-sack Description: A bulging golden cloth grain sack with gathered neck, tied cord and front patch for harvest storage areas. - Dimensions (X × Y × Z): 0.54 × 0.87 × 0.446 metres - Triangles: 460 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/73/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Harvest Hearth Tied Grain Sack with my AI development tools?
How do I get started?
Which game engines and tools can I use Harvest Hearth Tied Grain Sack with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Harvest Hearth Tied Grain Sack in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Harvest Hearth Tied Grain Sack
A bulging golden cloth grain sack with gathered neck, tied cord and front patch for harvest storage areas.