
About
A 1.0 m by 1.6 m endcap unit: a stepped three tier display on a kicked base with a header board above, the fixture that caps a shelving run into the main aisle. Modelled in metres, +Y up, with the user or aisle side toward +Z and the piece resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Endcap promotion bay (Hardware Store and DIY Warehouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/23876/v1/model.glb Asset page: https://3dassets.dev/assets/hardware-store-and-diy-warehouse-endcap-bay-bdee5e72 Description: A 1.0 m by 1.6 m endcap unit: a stepped three tier display on a kicked base with a header board above, the fixture that caps a shelving run into the main aisle. - Dimensions (X × Y × Z): 1.001 × 1.8 × 0.63 metres - Triangles: 960 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23876/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Endcap promotion bay (Hardware Store and DIY Warehouse)
A 1.0 m by 1.6 m endcap unit: a stepped three tier display on a kicked base with a header board above, the fixture that caps a shelving run into the main aisle.