
Loading model
About
The 2 m growing bay set up for propagation: twenty four rockwool plugs a tier under the LED bars, each with a seedling just through, which is what the first week of a crop cycle looks like. Overall 2.02 by 2.55 by 1.02 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The rack frame, the decks and the fixed tier trays are solid, the LED bars are emissive looking geometry with no light source in the file, and the crop is static: there is no growth animation and no skinning anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no grower, seed house, equipment maker, lighting brand or retailer is named or depicted anywhere, and every screen, fascia, crate and label face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Three tier grow rack bay, propagation plugs (Vertical Farm and Hydroponics Tower)” asset in my project. Model: https://cdn.3dassets.dev/assets/38341/v1/model.glb Asset page: https://3dassets.dev/assets/vertical-farm-and-hydroponics-tower-vertical-farm-and--82348d72 Description: The 2 m growing bay set up for propagation: twenty four rockwool plugs a tier under the LED bars, each with a seedling just through, which is what the first week of a crop cycle looks like. - Dimensions (X × Y × Z): 2.02 × 2.55 × 1.02 metres - Triangles: 8.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38341/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Three tier grow rack bay, propagation plugs (Vertical Farm and Hydroponics Tower)
The 2 m growing bay set up for propagation: twenty four rockwool plugs a tier under the LED bars, each with a seedling just through, which is what the first week of a crop cycle looks like.