# Three tier grow rack bay, propagation plugs (Vertical Farm and Hydroponics Tower)

The 2 m growing bay set up for propagation: twenty four rockwool plugs a tier under the LED bars, each with a seedling just through, which is what the first week of a crop cycle looks like.

- **URL:** https://3dassets.dev/assets/vertical-farm-and-hydroponics-tower-vertical-farm-and--82348d72
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38341/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vertical-farm-and-hydroponics-tower-vertical-farm-and--82348d72
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Modular, Animated, Interior
- **Geometry:** 8,316 triangles, 17,345 vertices, 7 meshes, 4 materials, 0 textures
- **Size (m):** 2.02 × 2.55 × 1.02
- **Animations:** open, close
- **File size:** 0.32 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The 2 m growing bay set up for propagation: twenty four rockwool plugs a tier under the LED bars, each with a seedling just through, which is what the first week of a crop cycle looks like. Overall 2.02 by 2.55 by 1.02 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The rack frame, the decks and the fixed tier trays are solid, the LED bars are emissive looking geometry with no light source in the file, and the crop is static: there is no growth animation and no skinning anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Original CC0 geometry: no grower, seed house, equipment maker, lighting brand or retailer is named or depicted anywhere, and every screen, fascia, crate and label face is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38341/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ThreeTierGrowRackBayPropagationPlugsVerticalFarmAndHydroponicsTower(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38341/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38341/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38341/v1/model.glb" alt="Three tier grow rack bay, propagation plugs (Vertical Farm and Hydroponics Tower)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38341/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38341/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/vertical-farm-and-hydroponics-tower-vertical-farm-and--82348d72 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.