
About
Free 3D model of a slumped burlap sack scarecrow with stitched eyes and glove hands on a T post: 2.3 m Halloween horror field figure. Dimensions 1.36 by 2.27 by 0.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: scarecrow-body at (0.00, 0.86, 0.00) m. The sacking figure is one node that rocks on its stake; the ground post stays put. Stitching is modelled thread, not a texture. No character rig and no face beyond the stitches. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: sway. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Burlap Scarecrow (Halloween Slasher Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/27294/v1/model.glb Asset page: https://3dassets.dev/assets/halloween-slasher-street-burlap-scarecrow-296f62c3 Description: Free 3D model of a slumped burlap sack scarecrow with stitched eyes and glove hands on a T post: 2.3 m Halloween horror field figure. - Dimensions (X × Y × Z): 1.362 × 2.274 × 0.6 metres - Triangles: 980 - Animations: sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27294/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Burlap Scarecrow (Halloween Slasher Street)
Free 3D model of a slumped burlap sack scarecrow with stitched eyes and glove hands on a T post: 2.3 m Halloween horror field figure.