{"data":{"id":"27294","slug":"halloween-slasher-street-burlap-scarecrow-296f62c3","title":"Burlap Scarecrow (Halloween Slasher Street)","summary":"Free 3D model of a slumped burlap sack scarecrow with stitched eyes and glove hands on a T post: 2.3 m Halloween horror field figure.","description":"Free 3D model of a slumped burlap sack scarecrow with stitched eyes and glove hands on a T post: 2.3 m Halloween horror field figure. Dimensions 1.36 by 2.27 by 0.60 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: scarecrow-body at (0.00, 0.86, 0.00) m. The sacking figure is one node that rocks on its stake; the ground post stays put. Stitching is modelled thread, not a texture. No character rig and no face beyond the stitches. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: sway. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/halloween-slasher-street-burlap-scarecrow-296f62c3","cdnUrl":"https://cdn.3dassets.dev/assets/27294/v1/model.glb","downloadUrl":"https://3dassets.dev/download/halloween-slasher-street-burlap-scarecrow-296f62c3","thumbnailUrl":"https://cdn.3dassets.dev/assets/27294/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27294/v1/poster.webp","blurhash":"U784MGs:00R%~nof4pRk4:fO?GWE0MV[^%t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"seasonal","title":"Seasonal & Holiday"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":49976,"triangles":980,"vertices":1409,"meshes":4,"materials":3,"textures":1,"animations":["sway"],"boundingBox":{"min":[-0.6808397769927979,0,-0.2900046602577752],"max":[0.6808397769927979,2.274260733127594,0.3100046709866113]},"sizeMeters":[1.362,2.274,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:31:45.670Z","updatedAt":"2026-09-07T23:31:45.770Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27294/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BurlapScarecrowHalloweenSlasherStreet(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27294/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27294/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27294/v1/model.glb\" alt=\"Burlap Scarecrow (Halloween Slasher Street)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27294/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27294/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}