
Loading model
About
An upright exercise bike on stabiliser feet: a shrouded flywheel, a padded saddle on an adjustable post, swept handlebars with rubber grips, a crank set with pedals and a tilting console. The flywheel spins and the console tips; the drive belt inside the shroud is fixed geometry. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: flywheel, console. Rigid node-transform clips: spin and tilt. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Upright Exercise Bike (Gym and Fitness Studio)” asset in my project. Model: https://cdn.3dassets.dev/assets/33570/v1/model.glb Asset page: https://3dassets.dev/assets/gym-and-fitness-studio-exercise-bike-upright-7f281ff6 Description: An upright exercise bike on stabiliser feet: a shrouded flywheel, a padded saddle on an adjustable post, swept handlebars with rubber grips, a crank set with pedals and a tilting console. The flywheel spins and the console tips; the drive belt inside the shroud is fixed geometry. - Dimensions (X × Y × Z): 0.54 × 1.258 × 1.115 metres - Triangles: 2.1k - Animations: spin, tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33570/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Upright Exercise Bike (Gym and Fitness Studio)
An upright exercise bike on stabiliser feet: a shrouded flywheel, a padded saddle on an adjustable post, swept handlebars with rubber grips, a crank set with pedals and a tilting console. The flywheel spins and the console tips; the drive belt inside the shroud is fixed geometry.