
About
Six separately vented recovery-cell compartments with thick shelves, fitted contained packs and individual hinged cover construction. Original static game-art workshop equipment; metre units, no electrical operation or repair guidance. Only explicitly supplied clips move.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Recovered Cell Isolation Locker (Gorgehold Survivor Gallery and Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/32856/v1/model.glb Asset page: https://3dassets.dev/assets/gorgehold-survivor-gallery-and-operations-recovered-ce-a32b9000 Description: Six separately vented recovery-cell compartments with thick shelves, fitted contained packs and individual hinged cover construction. - Dimensions (X × Y × Z): 1 × 1.995 × 0.645 metres - Triangles: 30.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32856/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Recovered Cell Isolation Locker (Gorgehold Survivor Gallery and Operations)
Six separately vented recovery-cell compartments with thick shelves, fitted contained packs and individual hinged cover construction.