
About
Framed glazed lightwell with hollow shaft, masonry side thickness, pitched drainage curb and supported roof panes. Original nonfunctional game environment construction. Metres, +Y up; static mechanisms and contact datums, no engineering or safety certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Gallery Daylight Lightwell (Gorgehold Survivor Gallery and Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/32867/v1/model.glb Asset page: https://3dassets.dev/assets/gorgehold-survivor-gallery-and-operations-gallery-dayl-ebcd508c Description: Framed glazed lightwell with hollow shaft, masonry side thickness, pitched drainage curb and supported roof panes. - Dimensions (X × Y × Z): 1.67 × 1.17 × 1.52 metres - Triangles: 5.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32867/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Gallery Daylight Lightwell (Gorgehold Survivor Gallery and Operations)
Framed glazed lightwell with hollow shaft, masonry side thickness, pitched drainage curb and supported roof panes.