
Loading model
About
A two seat motorised golf cart 2.4 m long with a white roof on four posts, a raked screen, a bench seat, a bag rack behind it and four wheels that turn. Dimensions 1.36 by 1.91 by 2.27 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-fl at (-0.60, 0.26, 0.72) m; wheel-fr at (0.60, 0.26, 0.72) m; wheel-rl at (-0.60, 0.26, -0.78) m; wheel-rr at (0.60, 0.26, -0.78) m. The nose points towards positive Z and the axles run along X. All four wheels are named nodes on their own pivots; the steering, the screen and the seat are static. Fairway low-poly palette: mown green, rough green, bunker sand, hazard water, timber, white, charcoal and clay red. Rigid node-transform clips: roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Motorised Golf Cart (Golf Course and Clubhouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/33492/v1/model.glb Asset page: https://3dassets.dev/assets/golf-course-and-clubhouse-motorised-golf-cart-b754304d Description: A two seat motorised golf cart 2.4 m long with a white roof on four posts, a raked screen, a bench seat, a bag rack behind it and four wheels that turn. - Dimensions (X × Y × Z): 1.356 × 1.91 × 2.265 metres - Triangles: 468 - Animations: roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33492/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Motorised Golf Cart (Golf Course and Clubhouse)
A two seat motorised golf cart 2.4 m long with a white roof on four posts, a raked screen, a bench seat, a bag rack behind it and four wheels that turn.