
Loading model
About
A golf ball with a twin red alignment stripe across the equator, for lining up a putt. Dimensions 0.04 by 0.04 by 0.04 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Fairway low-poly palette: mown green, rough green, bunker sand, hazard water, timber, white, charcoal and clay red. Static geometry; no rig, animation, collision or navigation data. Colour variant of golf-ball.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Golf Ball Striped (Golf Course and Clubhouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/33484/v1/model.glb Asset page: https://3dassets.dev/assets/golf-course-and-clubhouse-golf-ball-striped-b3442ad3 Description: A golf ball with a twin red alignment stripe across the equator, for lining up a putt. - Dimensions (X × Y × Z): 0.043 × 0.043 × 0.043 metres - Triangles: 144 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33484/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Golf Ball Striped (Golf Course and Clubhouse)
A golf ball with a twin red alignment stripe across the equator, for lining up a putt.