
Loading model
About
A range ball, marked with the single dark band that separates practice stock from a player own supply. Dimensions 0.04 by 0.04 by 0.04 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Fairway low-poly palette: mown green, rough green, bunker sand, hazard water, timber, white, charcoal and clay red. Static geometry; no rig, animation, collision or navigation data. Colour variant of golf-ball.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Golf Ball Range (Golf Course and Clubhouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/33485/v1/model.glb Asset page: https://3dassets.dev/assets/golf-course-and-clubhouse-golf-ball-range-1a8c22b1 Description: A range ball, marked with the single dark band that separates practice stock from a player own supply. - Dimensions (X × Y × Z): 0.043 × 0.043 × 0.043 metres - Triangles: 112 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33485/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Golf Ball Range (Golf Course and Clubhouse)
A range ball, marked with the single dark band that separates practice stock from a player own supply.