
About
Long-necked green pear revolved from a two-bulb profile, with a lightly dimpled skin and a woody stalk. Overall 0.074 by 0.123 by 0.074 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. About 110 mm to the top of the stalk. Static geometry; no rig, collision or navigation data. No brand marks or printed text.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pear (Food, Fresh Produce and Groceries)” asset in my project. Model: https://cdn.3dassets.dev/assets/24319/v1/model.glb Asset page: https://3dassets.dev/assets/fresh-produce-and-groceries-pear-conference-086f4928 Description: Long-necked green pear revolved from a two-bulb profile, with a lightly dimpled skin and a woody stalk. - Dimensions (X × Y × Z): 0.074 × 0.123 × 0.074 metres - Triangles: 1.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24319/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Pear (Food, Fresh Produce and Groceries) with my AI development tools?
How do I get started?
Which game engines and tools can I use Pear (Food, Fresh Produce and Groceries) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Pear (Food, Fresh Produce and Groceries) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pear (Food, Fresh Produce and Groceries)
Long-necked green pear revolved from a two-bulb profile, with a lightly dimpled skin and a woody stalk.