
About
A garlic bulb whose skin is pulled into eight deep clove lobes, finished with a papery collar, a twisted dried neck and a fringe of roots. Overall 0.060 by 0.064 by 0.057 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. A 60 mm bulb, about 68 mm tall including the neck. Static geometry; no rig, collision or navigation data. No brand marks or printed text.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Garlic Bulb (Food, Fresh Produce and Groceries)” asset in my project. Model: https://cdn.3dassets.dev/assets/24359/v1/model.glb Asset page: https://3dassets.dev/assets/fresh-produce-and-groceries-garlic-bulb-cc4dbaaf Description: A garlic bulb whose skin is pulled into eight deep clove lobes, finished with a papery collar, a twisted dried neck and a fringe of roots. - Dimensions (X × Y × Z): 0.06 × 0.064 × 0.057 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24359/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Garlic Bulb (Food, Fresh Produce and Groceries)
A garlic bulb whose skin is pulled into eight deep clove lobes, finished with a papery collar, a twisted dried neck and a fringe of roots.