
About
A papery brown onion: a ribbed bulb with squared shoulders, a collar of dry skin, a twisted cut neck and a wisp of pale roots at the base. Overall 0.081 by 0.094 by 0.076 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. An 80 mm cooking onion, about 90 mm tall to the tip of the neck. Static geometry; no rig, collision or navigation data. No brand marks or printed text.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Brown Onion (Food, Fresh Produce and Groceries)” asset in my project. Model: https://cdn.3dassets.dev/assets/24356/v1/model.glb Asset page: https://3dassets.dev/assets/fresh-produce-and-groceries-onion-brown-64d4c508 Description: A papery brown onion: a ribbed bulb with squared shoulders, a collar of dry skin, a twisted cut neck and a wisp of pale roots at the base. - Dimensions (X × Y × Z): 0.081 × 0.094 × 0.076 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24356/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Brown Onion (Food, Fresh Produce and Groceries)
A papery brown onion: a ribbed bulb with squared shoulders, a collar of dry skin, a twisted cut neck and a wisp of pale roots at the base.