
About
Orange cut across the segments, the flat face showing ten flesh sectors set into pale pith with the pith walls between them. Overall 0.080 by 0.076 by 0.042 m (X by Y by Z). Metre units, +Y up, the display side toward +Z, resting on y=0. The cut face lies in the XY plane at z=0 and looks toward +Z. Static geometry; no rig, collision or navigation data. No brand marks or printed text.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Orange Half (Food, Fresh Produce and Groceries)” asset in my project. Model: https://cdn.3dassets.dev/assets/24326/v1/model.glb Asset page: https://3dassets.dev/assets/fresh-produce-and-groceries-orange-half-e8c27869 Description: Orange cut across the segments, the flat face showing ten flesh sectors set into pale pith with the pith walls between them. - Dimensions (X × Y × Z): 0.08 × 0.076 × 0.042 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24326/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Orange Half (Food, Fresh Produce and Groceries)
Orange cut across the segments, the flat face showing ten flesh sectors set into pale pith with the pith walls between them.