
About
A handheld field radio, 0.3 m in the hand and 0.7 m with its aerial up: a rubber armoured body with a lit blue screen, a lit green channel lamp, an eight key pad, a belt clip on the back and a rubber whip aerial that sways on its own base pivot. Dimensions 0.23 × 0.70 × 0.13 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips sway turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Portable Field Radio (FPS Survival Forest Outpost)” asset in my project. Model: https://cdn.3dassets.dev/assets/32677/v1/model.glb Asset page: https://3dassets.dev/assets/fps-survival-forest-outpost-portable-radio-9096ed3f Description: Free 3D game asset for a forest survival outpost: a handheld field radio 0.7 m tall with its aerial up, a lit blue screen, a green channel lamp, a keypad and a whip aerial that sways. Animated sway. - Dimensions (X × Y × Z): 0.225 × 0.7 × 0.125 metres - Triangles: 676 - Animations: sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32677/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Portable Field Radio (FPS Survival Forest Outpost)
Free 3D game asset for a forest survival outpost: a handheld field radio 0.7 m tall with its aerial up, a lit blue screen, a green channel lamp, a keypad and a whip aerial that sways. Animated sway.