{"data":{"id":"32677","slug":"fps-survival-forest-outpost-portable-radio-9096ed3f","title":"Portable Field Radio (FPS Survival Forest Outpost)","summary":"Free 3D game asset for a forest survival outpost: a handheld field radio 0.7 m tall with its aerial up, a lit blue screen, a green channel lamp, a keypad and a whip aerial that sways. Animated sway.","description":"A handheld field radio, 0.3 m in the hand and 0.7 m with its aerial up: a rubber armoured body with a lit blue screen, a lit green channel lamp, an eight key pad, a belt clip on the back and a rubber whip aerial that sways on its own base pivot. Dimensions 0.23 × 0.70 × 0.13 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips sway turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fps-survival-forest-outpost-portable-radio-9096ed3f","cdnUrl":"https://cdn.3dassets.dev/assets/32677/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fps-survival-forest-outpost-portable-radio-9096ed3f","thumbnailUrl":"https://cdn.3dassets.dev/assets/32677/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32677/v1/poster.webp","blurhash":"U32$X3tS8wI9I9WA%htSI9V@%NtS?wt8DhMv","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19972,"triangles":676,"vertices":675,"meshes":5,"materials":4,"textures":0,"animations":["sway"],"boundingBox":{"min":[-0.1124994680681096,0,-0.06249498203334267],"max":[0.11250396939321103,0.6999999821186067,0.06250152406251032]},"sizeMeters":[0.225,0.7,0.125],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:54:26.179Z","updatedAt":"2026-09-08T12:54:26.300Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32677/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PortableFieldRadioFPSSurvivalForestOutpost(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32677/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32677/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32677/v1/model.glb\" alt=\"Portable Field Radio (FPS Survival Forest Outpost)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32677/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32677/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}