
About
Hand held thermal imaging camera with a rubber armoured body, a lens hood, a rear display and a side carrying loop, stood on its grip. Dimensions 0.19 by 0.24 by 0.14 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Camera 0.22 by 0.24 by 0.12 m. Static geometry: the display is a flat glass face rather than an emissive screen, so a consumer can drive it with its own material. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Thermal Imaging Camera (Fire and Emergency Services)” asset in my project. Model: https://cdn.3dassets.dev/assets/29916/v1/model.glb Asset page: https://3dassets.dev/assets/fire-and-emergency-services-thermal-imaging-camera-d46e21b6 Description: Hand held thermal imaging camera with a rubber armoured body, a lens hood, a rear display and a side carrying loop, stood on its grip. - Dimensions (X × Y × Z): 0.19 × 0.24 × 0.145 metres - Triangles: 456 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29916/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Thermal Imaging Camera (Fire and Emergency Services)
Hand held thermal imaging camera with a rubber armoured body, a lens hood, a rear display and a side carrying loop, stood on its grip.