
About
Petrol hydraulic power unit for the rescue tools: a red pump body in a carrying frame with a recoil starter, brass hose couplings and a hinged lid. Dimensions 0.66 by 0.77 by 0.47 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid at (0.00, 0.66, -0.21) m. Unit 0.66 by 0.77 by 0.48 m. The lid is a named hinge node on the back edge. The pump, starter and couplings are static, and the hose runs to the tools are not modelled because a live hose is a soft body. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rescue Tool Power Unit (Fire and Emergency Services)” asset in my project. Model: https://cdn.3dassets.dev/assets/29921/v1/model.glb Asset page: https://3dassets.dev/assets/fire-and-emergency-services-rescue-tool-power-unit-e343d693 Description: Petrol hydraulic power unit for the rescue tools: a red pump body in a carrying frame with a recoil starter, brass hose couplings and a hinged lid. - Dimensions (X × Y × Z): 0.66 × 0.77 × 0.47 metres - Triangles: 400 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29921/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
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Do I need Draco, Meshopt or KTX2 to load it?
Rescue Tool Power Unit (Fire and Emergency Services)
Petrol hydraulic power unit for the rescue tools: a red pump body in a carrying frame with a recoil starter, brass hose couplings and a hinged lid.