
About
turkey tom with distinct bill, wings, tail and grounded three-toed feet. Faceted low-poly study, dimensions 0.72 × 0.68 × 0.61 metres. Shared warm untextured colours. +Y up, +Z forward, grounded base and footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “turkey tom (Farm Animals and Barnyard)” asset in my project. Model: https://cdn.3dassets.dev/assets/5030/v1/model.glb Asset page: https://3dassets.dev/assets/farm-livestock-and-barnyard-turkey-tom-68446753 Description: turkey tom with distinct bill, wings, tail and grounded three-toed feet. - Dimensions (X × Y × Z): 0.725 × 0.678 × 0.608 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5030/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use turkey tom (Farm Animals and Barnyard) with my AI development tools?
How do I get started?
Which game engines and tools can I use turkey tom (Farm Animals and Barnyard) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use turkey tom (Farm Animals and Barnyard) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
turkey tom (Farm Animals and Barnyard)
turkey tom with distinct bill, wings, tail and grounded three-toed feet.